
Like its predecessor, Victoria II focuses on internal management, covering the industrialization and social/political changes in a country with 8 different government types. Victoria II spans the globe from 1836 with over 200 playable nations.
For more guidance, see Wikipedia:Translation.Ī preview image of Victoria II showing the political map mode, interfaces, and Northern Italy in 1836. You should also add the template to the talk page.
A model attribution edit summary is Content in this edit is translated from the existing Russian Wikipedia article at ] see its history for attribution.
You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation. If possible, verify the text with references provided in the foreign-language article. Do not translate text that appears unreliable or low-quality. Consider adding a topic to this template: there are already 2,149 articles in the main category, and specifying |topic= will aid in categorization. Machine translation like DeepL or Google Translate is a useful starting point for translations, but translators must revise errors as necessary and confirm that the translation is accurate, rather than simply copy-pasting machine-translated text into the English Wikipedia. New to the franchise are "Artifacts," which act as different switches and options for players to customize and change the gameplay experience, adding more replayability when utilized. Magicka 2 offers players a story-driven campaign mode set in a lush fantasy world influenced heavily by Nordic folklore. Add both co-op and friendly fire on top of that and you have a recipe for hilarious disasters. Magicka 2's dynamic spellcasting system can be used in many different ways, offering hours of experimentation for players to figure out which spells belong in their repertoire. With tons of robes, staffs, and weapons you can play as the robed Wizard of your choice to wreak havoc amongst hordes of fantasy creatures as you see fit. To rid the world of evil, again, up to four Wizards, and their guide Vlad, will traverse Midgård armed with the next iteration of the famous Magicka dynamic spellcasting system, as players reprise their roles as the most overpowered, unpredictably funny Wizards ever known to fantasy! The world’s most irreverent co-op action adventure returns! In the next chapter of Magicka, players ascend from the ruins of Aldrheim to experience a Midgård almost wiped free of Wizards after the Wizard Wars, with the few that do remain having either gone mad or extremely hostile toward all others.